Personal Creative Projects & Story-Driven Experiments
This section is dedicated to my self-initiated projects – completely independent of client work. These films and visual experiments are the rawest form of my creativity. They reflect my passion for storytelling, visual expression, and experimentation with both real-life filmmaking and virtual tools.
Short Films

Role: Idea, Director, Whole Post-Production






“Echoes” was my graduation film – and the most emotionally intense project I’ve ever created. On the very first day of shooting, I learned my mother had been diagnosed with cancer. Despite the emotional weight, I pushed through – directing, editing, and handling nearly all visual effects alone. The film is flawed, yes. But its story, spirit, and ambition make it something I will always stand behind.
A heartfelt thank you!
Creating Echoes would not have been possible without the incredible dedication, talent, and support of everyone involved.
Creating Echoes would not have been possible without the incredible dedication, talent, and support of everyone involved.
To the entire film crew, our cast, and all those who stood by us – thank you from the bottom of my heart.
Your passion, patience, and belief in this project carried us through one of the most intense times of my life.
You turned a vision into something real. And for that, I’m forever grateful.
Your passion, patience, and belief in this project carried us through one of the most intense times of my life.
You turned a vision into something real. And for that, I’m forever grateful.

Role: Whole Pre-Production, Director, Whole Post-Production






“Mono” explores the invisible cage we often build around ourselves in the name of comfort and safety. The film follows Wieles, a man who gave up his dreams to please others – and lost himself in the process. It’s about reclaiming your voice before life makes that decision for you.
The final scene is a direct message to the audience!
The final scene is a direct message to the audience!
Thank you!
To everyone who helped bring this story to life – whether through collaboration, feedback, encouragement, or simply being present during the process – thank you.
Your support allowed me to tell a story that means so much more than just five minutes on screen.
It’s a reflection of inner struggle, and your help made it possible to give it a voice.
To everyone who helped bring this story to life – whether through collaboration, feedback, encouragement, or simply being present during the process – thank you.
Your support allowed me to tell a story that means so much more than just five minutes on screen.
It’s a reflection of inner struggle, and your help made it possible to give it a voice.

Role: Everything (Pre- to Post-Production)






A special thank you to Jaqueline, for your commitment, your trust, and the emotion you brought to the screen.
Emovere was a one-person project in almost every way – but it would not be what it is without the presence of Jaqueline Hohls as the main protagonist.
Thank you,
Cinematic Game Edits & In-Game Storytelling
This subsection focuses on projects made using in-game engines and editors. These aren't just “game clips” – they are carefully constructed cinematic pieces using narrative tools, camera keyframes, editing, and stylized aesthetics. They demonstrate how storytelling can happen in unexpected spaces.
PhiniksMusic – Wreck’em (Official Music Video)
No editor? No problem. Using only the game’s replay function and manual camera control, I created a full-length music video to capture the raw chaos and beauty of destruction in Wreckfest – all to one of my ai music song. This piece showcases storytelling through movement, rhythm, and visual tension.
PhiniksPlays – GTA5 Chaos Event Trailer
A chaotic trailer for a chaotic community event. I treated this as if it were a professional teaser – filled with punchy edits, dynamic camera work, and absurd moments. It’s a love letter to disorder and digital mayhem.
PhiniksPlays – Trackmania Clan Trailer
This racing game offers one of the most powerful ame cinematic editors out there. I used it to create a full-blown film-style trailer for my custom racing clan. With attention to depth of field, lens effects, and cinematic pacing.
These projects were never about “what’s trendy” or “what sells.” They’re about learning, experimenting, expressing, and most of all – storytelling. Whether in Unreal landscapes, cramped submarine sets, or chaotic digital race tracks – my goal remains the same:
To tell something real, something emotional, and something that sticks.
To tell something real, something emotional, and something that sticks.