
Role: Art Director
Studio: Eierkop Games
Engine: CryEngine
Genre: RTS / FPS Hybrid
Status: Steam Early Access (Discontinued)
Timeline: 2015–2019





































Players could build, fight, and switch between ground-level and tactical command, but they were never the savior — just another part of the machine.
We made the decision to wind down MAXCONTROL with dignity and transparency.
It taught me how to build pipelines, manage scope, lead vision, and recover from burnout. It taught me to take risks. To listen. To finish things — even when that means letting them go.

And Thanks to all the amazing people I had the opportunity to work with on this project!